@startuml
sprite $hand_point_left [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000004666541000000000000
0000000000000000000000000004EFFFFFFFC60000000000
000000000000000000000000005FFFFFFFFFFFD400000000
00039BBBBBBBBBBBBBBBBB7001FFFFFFFFFFFFFF60000000
002FFFFFFFFFFFFFFFFFFFA006FFFFFFFFFFFFFFF7000000
009FFFFFFFFFFFFFFFFFFFA009FFFFFFFFFFFFFFFF500000
009FFFFFFFFFFFFFFFFFFFA00AFFFFFFFFFFFFFFFFF20000
002FFFFFFFFFFFFFFFFFFFA00AFFFFFFC6CFFFFFFFFB0000
00029BBBBBBBBBBBBBBBBB700AFFFFFF203FFFFFFFFF4000
0000000000000000000000000AFFFFFF102FFFFFFFFFB000
0000000000000000000000000AFFFFFF102FFFFFFFFFF100
0000000000000028999971000AFFFFFF102FFFFFFFFFF500
00000000000004FFFFFFFE100AFFFFFF102FFFFFFFFFF700
0000000000000BFFFFFFFF8009FFFFFF103FFFFFFFFFF900
0000000000000CFFFFFFFF8006FFFFFE004FFFFFFFFFFA00
00000000000006FFFFFFFF3000DFFFF5009FFFFFFFFFFA00
000000000000006BCCCCB4000008CA4001FFFFFFFFFFFA00
000000000000000000000000000000000BFFFFFFFFFFFA00
00000000000000000000000000000002CFFFFFFFFFFFFA00
000000000000000003677777500018CFFFFFFFFFFFFFFA00
00000000000000006FFFFFFFFE100EFFFFFFFFFFFFFFF800
0000000000000000FFFFFFFFFF800BFFFFFFFFFFFFFFF700
0000000000000001FFFFFFFFFFA00AFFFFFFFFFFFFFFF400
0000000000000000CFFFFFFFFF500CFFFFFFFFFFFFFFF000
00000000000000001AEEEEEED6002FFFFFFFFFFFFFFFA000
00000000000000000000000000002CFFFFFFFFFFFFFF3000
0000000000000000000000000000009FFFFFFFFFFFFA0000
0000000000000000000025555552000CFFFFFFFFFFE10000
00000000000000000009FFFFFFFF9004FFFFFFFFFF300000
0000000000000000003FFFFFFFFFF300FFFFFFFFE4000000
0000000000000000005FFFFFFFFFF500EFFFFFFD20000000
0000000000000000002FFFFFFFFFF200FFFFFE6000000000
00000000000000000005EFFFFFFE5005FED9400000000000
000000000000000000000011110000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_HAND_POINT_LEFT(_alias) ENTITY(rectangle,black,hand_point_left,_alias,FA6 HAND_POINT_LEFT)
!define FA6_HAND_POINT_LEFT(_alias, _label) ENTITY(rectangle,black,hand_point_left,_label, _alias,FA6 HAND_POINT_LEFT)
!define FA6_HAND_POINT_LEFT(_alias, _label, _shape) ENTITY(_shape,black,hand_point_left,_label, _alias,FA6 HAND_POINT_LEFT)
!define FA6_HAND_POINT_LEFT(_alias, _label, _shape, _color) ENTITY(_shape,_color,hand_point_left,_label, _alias,FA6 HAND_POINT_LEFT)
skinparam folderBackgroundColor<<FA6 HAND_POINT_LEFT>> White
@enduml